Problem with uv´s / Lightmapping

Blitz3D Forums/Blitz3D Programming/Problem with uv´s / Lightmapping

Sorry, got it - 5 min´s after posting:
			u#=(tri\pu[vert] * (size /lmsize) )+(x/lmsize)
			v#=(tri\pv[vert] * (size / lmsize) )+(y/lmsize)


works...