Load3D Sound problem

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James,

Yes it just needs to loop constantly,

So prior to the main loop something like,

shipbuzz = Load3DSound ("airship.wav")
If shipbuzz
LoopSound shipbuzz
CreateListener (cam)
shipchannel = EmitSound (shipbuzz, airship)
EndIf

Then Just turn the channel on and off when required in the main loop....Nice..

Cheers,