DX lights don't calculate light intensity by normals, do they?

Blitz3D Forums/Blitz3D Programming/DX lights don't calculate light intensity by normals, do they?

most likely Blitz, i've not seen my codings in DX9 or OpenGL do this yet .. but then, it may be DX7 and it's fixed in DX9 :)

You can also use entityfx to select the use of the entity's vertex colors, but that's not what you're looking for i think. But you never know.. :)

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