most likely Blitz, i've not seen my codings in DX9 or OpenGL do this yet .. but then, it may be DX7 and it's fixed in DX9 :)
You can also use entityfx to select the use of the entity's vertex colors, but that's not what you're looking for i think. But you never know.. :)
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You can also use entityfx to select the use of the entity's vertex colors, but that's not what you're looking for i think. But you never know.. :)
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