3D OpenGL Engine

BlitzPlus Forums/BlitzPlus Programming/3D OpenGL Engine

It's kind of weird how I separate out the vertex data into new lists, but that's the way GL wants it.

When hunting these things down, I usually put a bunch of Notify "You made it this far." messages in my code to figure out where the crash is happening.

I got lights to run just as fast as Blitz's DirectX lights. I don't expect to have 100 little cubes being lit dynamically, but I do expect to have to light 4 or 5 fairly high-poly meshes at a time.

Sorry I can't really help you track the error, because I just don't get it. Someone else who tested it reported the same thing.