I'll check it out. My machine tends to let Blitz overflow memory without producing errors, so a lot of times I don't get those errors. While we're on it, is there any good way to feedback error data, like a log that records every command if debug mode is on? If you just write a file, Blitz will lose the file when it crashes.
I uploaded a new version, with actual light entities with color and range. I also fixed some coordinate system reversals that were screwing up the normals. I included an .exe in case the code doesn't run.
I uploaded a new version, with actual light entities with color and range. I also fixed some coordinate system reversals that were screwing up the normals. I included an .exe in case the code doesn't run.