ok, now I'm getting an error in the TriangleVertex function with "bank offset out of range" for this line:
Return PeekInt(triangles,(t-1)*48+(c-1)*4+class*12)
Please, let me know if you can't get something to work for you before passing new code over so I can have a better understanding to help out. Dont be shy.
I'm was under some wierd impression that you had this code working for you, but mabie my OS was seeing different internal things within blitz on codeing opengl stuff like this.
Please see what you can do about this " Return PeekInt(triangles,(t-1)*48+(c-1)*4+class*12) " out of bounds error.
Return PeekInt(triangles,(t-1)*48+(c-1)*4+class*12)
Please, let me know if you can't get something to work for you before passing new code over so I can have a better understanding to help out. Dont be shy.
I'm was under some wierd impression that you had this code working for you, but mabie my OS was seeing different internal things within blitz on codeing opengl stuff like this.
Please see what you can do about this " Return PeekInt(triangles,(t-1)*48+(c-1)*4+class*12) " out of bounds error.