With what you gave me, does it actaully work for you?
I'm suprised that you didn't have something like this:
since the gl array pointers such as glVertexPointer and glColorPointer needs the specific array stats enabled via glEnableClientState;
still getting errors because of the glDrawElements function.
I'm suprised that you didn't have something like this:
glEnableClientState( GL_VERTEX_ARRAY ); ;glEnableClientState( GL_NORMAL_ARRAY ); ;glEnableClientState( GL_COLOR_ARRAY ); ;glEnableClientState( GL_TEXTURE_COORD_ARRAY ); ;Render vertex arrays glVertexPointer 3,GL_FLOAT,0,vertexarray ;glColorPointer 3,GL_UNSIGNED_BYTE,0,colorarray glDrawElements GL_TRIANGLES,vert,GL_UNSIGNED_SHORT,trianglearray ;glDisableClientState( GL_TEXTURE_COORD_ARRAY ); ;glDisableClientState( GL_COLOR_ARRAY ); ;glDisableClientState( GL_NORMAL_ARRAY ); glDisableClientState( GL_VERTEX_ARRAY );
since the gl array pointers such as glVertexPointer and glColorPointer needs the specific array stats enabled via glEnableClientState;
still getting errors because of the glDrawElements function.