I'm not much of a BSP fan anymore because I know in C/C++, one have to optimize the hell out of it to get AAA game speed performance from it's use. If you can get BSP in there at decent speeds( whenever you decide to) via blitz code, go for it.
Well, if your vertex lighting range is determined by mesh width and range, that should be fine since my "sections" are seperate meshs.
Well, if your vertex lighting range is determined by mesh width and range, that should be fine since my "sections" are seperate meshs.