Alright, let say I created a level and some algorithm to grab only the polys that I can see( from and in camera view). Will I be able to get the engine to only calculate the vertex colors of that poly group of my choosing?
Lets say a "magical" light is moving through a good size dungeon. Will that light check every polygon vertex of every polygon in that level to see if it's in range to manipulate the vertex color or not?
I like to section off my levels to save on any kind of polygon checking routines where at the first level, I only check the current section's polys the camera is in and any adjacent section's polys. Will I have that kind of control of what polys the engine vertex coloring calculation will check on at any given time?
Lets say a "magical" light is moving through a good size dungeon. Will that light check every polygon vertex of every polygon in that level to see if it's in range to manipulate the vertex color or not?
I like to section off my levels to save on any kind of polygon checking routines where at the first level, I only check the current section's polys the camera is in and any adjacent section's polys. Will I have that kind of control of what polys the engine vertex coloring calculation will check on at any given time?