3D OpenGL Engine

BlitzPlus Forums/BlitzPlus Programming/3D OpenGL Engine

Oh, forgot another thing. I haven't yet tested see what kind of coordinate system you are using as in right or left handed coordinate system.

Using a left handed system made it a hell of a lot easier to deal with as I can build meshs, move around, etc... the same as Blitz/DirectX. I highly recommend using this left handed coordinate system just because Blitz3D programmers will be used to it.