Image Fonts

Blitz3D Forums/Blitz3D Beginners Area/Image Fonts

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Hi Folks,

Jono, you can use LoadImage (with a parameter giving the number of frames) to load a strip of images and just use the anim index when you want to display it, so

; Something like
frames = 32 ; number of frames in strip
font_pic = loadimage("fontpic.bmp",width,height,frames)

index = 5
DrawImage font_pic, 0,0,index ; would draw 'E' if using the A=1


Something like that, anyway.

Later,

Jes