Simulated world

Blitz3D Forums/Blitz3D Programming/Simulated world

Hi Folks,

You know, I thought it was the intention of OOP to map the world into objects and behaviour patterns. How gravity affects things, what it is to look, smell and touch. Seriously. The first abstractions I heard of when dealing with OOP was of a car and how the behaviour of a wheel could be applied in any number of cars, bikes, whatever; and then the rules governing the behaviour of the wheel would change and those changes would reflect in the behaviour of any of those things that used wheels.

It was a revelation but I don't think anyone did anything about it, really. I never did. But just imagine creating a model of the world from the behaviour of all the components that people could build, so instead of buying 3d models you would buy Abstracted World Parts(tm) that you could link together.

I like the idea.

Later,

Jes