In my little ogl tests, I use this drawscene framework...
ahh... trying something now...
Function DrawScene() UserControl() xClear(CLR_COLOR_BUFFER_BIT Or CLR_DEPTH_BUFFER_BIT);// Clear Screen And Depth Buffer xMatrixMode(MATRIXMODE_MODELVIEW) xLoadIdentity();// Reset The Current Modelview Matrix xEntityLook(mycamera); ... Render the 3d stoof here ... xFlip() End Function
ahh... trying something now...