Exporting Animation Sections From 3dsMax

Miscellaneous Forums/Content Creation Tools/Exporting Animation Sections From 3dsMax

I don't think so. That's the one thing that Pudding's exporter does get right. And U3d is going back to frame zero for the first frame every time, so it's never looking any further than that for a keyframe.

In any case, if I had to do that, it would make my animations much bigger, so I probably wouldn't gain anything. I think I'll leave it as it is for now, and go back when the game is finished and see if the latest version of Ultimate Unwrap has fixed the problem with the b3d format. ( It only happens if I export to b3d.. within U3d it shows fine. )