Pudding's exporter is either a lot fussier than the U3d exporter or it plain doesn't like my characters. When I view the exported mesh in Blitz, the vertices are flying around in all directions, whereas the u3d exporter exports them perfectly. It also offsets my character by about 3 units on the y axis.
I have every single bone assigned to the skin modifier, even the ones that aren't being used. I have every single vertex assigned to one ( and only one ) bone.
I have every single bone assigned to the skin modifier, even the ones that aren't being used. I have every single vertex assigned to one ( and only one ) bone.