I have an airship circling around my 3d world with a 3d sound assigned to it. I have also created a listener which is attached to my camera so the closer I get to the airship the louder the sound should get. What I move towards it I get is a high pitch sound which is different to the .wav file I loaded, it sounds orrible.
I have a feeling that it could be something to do with the way I am emitting the sound in the main program loop. Anyone else have problems looping a 3d sound from a mesh entity?
I have a feeling that it could be something to do with the way I am emitting the sound in the main program loop. Anyone else have problems looping a 3d sound from a mesh entity?