Thanks for comments so far.
I thought my code might be doing something wacky, so I swapped my original movement code for something sswift has done. Still have same problems so pretty much ruled out programmer error in the actual movement code itself.
I am using standard Nvidia drivers, but will check and update to latest version.
Just to make clear, my game logic is always running at the same rate (using tweening or delta time) but graphics are drawn as fast as possible (dependant on FLIP TRUE/FALSE and monitor refresh rate). The jerkiness is not due to low frame rates as the problem occurs at, amongst others, 100+ FPS (FLIP TRUE and 125hz monitor refresh). Also occurs at low FPS.
Cheers, Rhy
I thought my code might be doing something wacky, so I swapped my original movement code for something sswift has done. Still have same problems so pretty much ruled out programmer error in the actual movement code itself.
I am using standard Nvidia drivers, but will check and update to latest version.
Just to make clear, my game logic is always running at the same rate (using tweening or delta time) but graphics are drawn as fast as possible (dependant on FLIP TRUE/FALSE and monitor refresh rate). The jerkiness is not due to low frame rates as the problem occurs at, amongst others, 100+ FPS (FLIP TRUE and 125hz monitor refresh). Also occurs at low FPS.
Cheers, Rhy