Exporting Animation Sections From 3dsMax

Miscellaneous Forums/Content Creation Tools/Exporting Animation Sections From 3dsMax

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It's a workaround, but why not just highlight every keyframe in the timeline and move them all back.

Example :- you want frames 10 to 20 - move the whole timeline back 10 frames (so that frame 10 is now frame 0), set length of export to 10.

I'm *sure* that'll work, but *why* you would want to do it this way is another matter. The disk space you are wasting will be ridiculous. Why not export the whole thing as a single sequence and use ExtractAnimSeq() to do the same job? Or just set the current frame yourself using code?

Hope that helps :)