I have a character with 720 frames of animation. I want to export those frames into 20 different files, each with just a few of the frames. I'm exporting with Ultimate Unwrap mainly. I use the time configuration to select the frames I want to export, export to U3d and sit back and watch as it exports all the wrong frames.
Basically if I configure frame 400 as the start frame, and 429 as the end frame, it exports frames 0-29. It exports the correct number of frames, but it always starts at zero.
So I need a way to export the frames I want to export, correctly, either using the Ultimate Unwrap Exporter, or Pudding's B3d Pipeline, or something else I haven't thought of. Suggestions please?
Basically if I configure frame 400 as the start frame, and 429 as the end frame, it exports frames 0-29. It exports the correct number of frames, but it always starts at zero.
So I need a way to export the frames I want to export, correctly, either using the Ultimate Unwrap Exporter, or Pudding's B3d Pipeline, or something else I haven't thought of. Suggestions please?