@jfk - You specify the .exe in the PakInit at the beginning of your program.
You also need to check the 'Pack into the .EXE' option in the GUI packer program (and of course specify the .exe you are going to use instead of the default mygame.exe).
Has anybody posted this Feature-Request already officially?
Yes. I believe Mark has indicated that this will be addressed in BlitzMax through the use of Streams!
You also need to check the 'Pack into the .EXE' option in the GUI packer program (and of course specify the .exe you are going to use instead of the default mygame.exe).
Has anybody posted this Feature-Request already officially?
Yes. I believe Mark has indicated that this will be addressed in BlitzMax through the use of Streams!