Screenshots RE

Miscellaneous Forums/Blitz Showcase/Screenshots RE

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Thanks everyone!
For a long time I've been avoiding fog because of the
speed decrease and It hides background meshes. I've
since changed my mind. With fog I can cull anything behind
the fog. Detail that pokes out of the fog does not have to be complete which means more polygons as decorations in the scene. I also noticed a stutter when there were a lot of other meshes coming into the frame. With the occlusion using fog I can keep a constant visible poly count of between 4000 and 7000 polygons.
All of the forest meshes are complete and most all of the features are in the game. moving platforms, jumpers, disappearing and appearing platforms, blowers, keyed gates, switches, teleporters, powerups and pickups are done. I'm currently using coins as pickup. the coins are mario style throughout the levels but I'm considering a more RPG style where you find treasure chests with gold, better shields and spells. I haven't written any code for interaction with NPC's and buildings inside the villages which would go the aquisition of better equipment.
The other scenarios will be
Forest
Village
Cave
Castle
Mountains
and a few specialty levels

Thanks again everyone.