Generating cubemaps?

Blitz3D Forums/Blitz3D Programming/Generating cubemaps?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Bsically imagine a Skybox being shown on your mesh. you entity would look like it was reflecting the whole level. The sphereical reflection map, however, is a one sided texture.