Lighting with Multi-Texturing

Blitz3D Forums/Blitz3D Programming/Lighting with Multi-Texturing

oh jeez, I just tested it out in the 2 surface tiled terrain lib I started making first and you are right!

...and after all that work converting it into a single surface multi-textured tiled terrain lib. Just as I was putting in my camera and lighting functions I noticed the problem. Oh well, the 2 surface lib runs almost as fast. I guess I was taking the single-surface concept a bit too far.

Thanks for the help!