Actually, I have it pick random x,z coords, then do the loop dropping the items from above checking for collisions and if they collide I stop backup .1 and set that for the Y coord. Also checking to ensure that if they fall below 0 to remove them from the level. I know this isn't the most elegant, but I can't really think of any other way to do it. So if anyone has any code examples on how to do it another way I would really appreciate it.
Thanks,
Ken
Thanks,
Ken