Type Item Field Name$ Field Class$ Field Element_Add$, Element_DamMIN%, Element_DamMAX%, Element_Effect$ Field Magic_Add$, Magic_DamMIN%, Magic_DamMAX%, Magic_Effect$, Magic_Type$ Field STR_Add%, AGI_Add%, VIT_Add%, INT_Add%, DEX_Add%, CON_Add%, WIS_Add%, CHA_Add% Field STR_Rem%, AGI_Rem%, VIT_Rem%, INT_Rem%, DEX_Rem%, CON_Rem%, WIS_Rem%, CHA_Rem% Field EXP_Req%, STR_Req%, AGI_Req%, VIT_Req%, INT_Req%, DEX_Req%, CON_Req%, WIS_Req%, CHA_Req% End Type
I made this for items lol...
Req = Requirements
Rem = Removes
Add = Adds
DamMIN = Minimum Damage
DamMAX = Maximum Damage
And this for Char Sheet:
Type Character Field From_Account$ ; Account Field Name$ ; Char Name Field Second_Name$ ; Second Name Field Guild$ ; Guild Field Hit_Points ; Health Field Magic_Powers ; Magic Power Field Good_Evil ; Between Good and Evil Field Strenght% ; STR Field Agility% ; AGI Field Vitality% ; VIT Field Intelligence% ; INT Field Dexterity% ; DEX Field Constitution% ; CON Field Wisdom% ; WIS Field Charisma% ; CHA Field DamageMIN ; Min Damage Field DamageMAX ; Max Damage Field Defence ; Defence Field Magic_Damage ; Magic Add Damage Field Magic_Defence ; Magic Add Defence Field Char_Speed ; Speed of Char Field MaxCarry# Field InventoryWeight# ; Equip Field Head Field Torso Field Legs Field R-Hand Field L-Hand Field Hands Field Feets End Type
What do you think... its gonna be a pain to write and read off the users char_sheet on the server :|
Its gonna be hard I need to convert lvls and exp... I want my rpg to not be based on LEVELS. Its not realistic :P but then again is killing monster any more realistic ;)