You need to use AlignToVector ent,NX#,NY#,NZ#,axis
Ent is the entity to rotate.
You get nx etc by returning the collision normals. ie. CollisionNX.
Axis is 0,1,2 and represents X,Y,Z angle.
Ent is the entity to rotate.
You get nx etc by returning the collision normals. ie. CollisionNX.
Axis is 0,1,2 and represents X,Y,Z angle.