Lip Sync?

Blitz3D Forums/Blitz3D Programming/Lip Sync?

www.wosit.org

Has a host of info about file formats includeing WAVs and MP3s...what most games companies did for this was to create an application that can be given a sound file, scan through it, and generate a seperate file that is used to store the facial animation data and such...load both at run time, then play the sound while applying the data from the seperate lip sync file to the model as the sound is playing...you wouldn't need any seperate DLLs or anything to do this as both Blitz3D and Blitzplus has the ability to read individual bytes from a file and such...sure it's not the perfect solution, but with work it...wel...works.

Honestly though, I feel that lip-syncing is overrated...comapnies like Square have made dozens of hugely successful RPG without lip-synced characters and such...we are quickly approching the point of deminished returns as far as these flashy features go in games...meaning, altho impressive, not a lot of gameplayers are going to be turned completely off from playing your game if it doesn't have lip-synced dialog...so the effort to include it is kinda a time waister...better off putting your effort into makeing the game as fun as can be...just my $.02