The amount of data in a game with a hundred people to be send would be a lot. Each person would have to be able to chat with each other, global and individual. The players need to be synced at 60 fps. World info needs to be exchanged. This all at a ping preferably below 100.
Multiplayer Question
Blitz3D Forums/Blitz3D Beginners Area/Multiplayer QuestionThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.