It does work. You just need to understand how the loadanimmesh commands works.
Basically when you load an animated mesh you load the mesh and keep the hierachy intact. So the handle that gets returned byt hte loadanimmesh command is the parent, with all the meshes being children. Using the entitycolor command you only colour the parent (which could well be a pivot) and so nothing changes colour. What you need to do is write an entitycolor function that is recursive (gores through children as well)
NOTE : I haven't tested this but it should work fine
Basically when you load an animated mesh you load the mesh and keep the hierachy intact. So the handle that gets returned byt hte loadanimmesh command is the parent, with all the meshes being children. Using the entitycolor command you only colour the parent (which could well be a pivot) and so nothing changes colour. What you need to do is write an entitycolor function that is recursive (gores through children as well)
;---------------------- ;recursive entity color ;---------------------- Function entity_color(entity,r,g,b) EntityColor entity,r,g,b For i=1 To CountChildren(entity) child=GetChild(entity,i) entity_color(child,r,g,b) Next End Function
NOTE : I haven't tested this but it should work fine