side = CreateMesh() sideTexture = LoadTexture("c:\blitz\bright.bmp",1) sideSurface = CreateSurface(side) EntityFx side,4 v0=AddVertex sideSurface,-1,-1,0,0,0 v1=AddVertex sideSurface, 1,-1,0,1,0 v2=AddVertex sideSurface,-1, 1,0,0,1 v3=AddVertex sideSurface, 1, 1,0,1,1 AddTriangle sideSurface,v0,v1,v2 AddTriangle sideSurface,v0,v2,v3 EntityTexture side, sideTexture
Does that work? What do you get? A green color?