But the animate command does not have to be in the loop.
For example
For example
obj1=LoadAnimMesh("D:\4x\crap1.x") PositionEntity obj1,67,17,10 ScaleEntity obj1,5,5,5 EntityType obj1,2 EntityRadius obj1,2 EntityAlpha obj1,1.0 EntityBlend obj1,1 Animate obj1,1,.4 While Not Keyhit(1) UpdateWorld RenderWorld Wend