loading and animating a mesh?

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But the animate command does not have to be in the loop.

For example

obj1=LoadAnimMesh("D:\4x\crap1.x")
PositionEntity obj1,67,17,10
ScaleEntity obj1,5,5,5
EntityType obj1,2
EntityRadius obj1,2
EntityAlpha obj1,1.0
EntityBlend obj1,1
Animate obj1,1,.4
While Not Keyhit(1)
UpdateWorld
RenderWorld
Wend