Best way to do a space sky box/sphere/whatever

Blitz3D Forums/Blitz3D Programming/Best way to do a space sky box/sphere/whatever

No no.. making the texture is not the problem.. I have that Universe program and our artist has made skybox texture very similar to the example above..

Just that texturing them onto a box/sphere/whatever.. makes em look HORRIBLE in Blitz.. we've tried up to 4096x4096 textures (much to the hatred of the artist) and they all look extremenly UGLY :)

We got it the best looking with a box, but if you look, you can still see the corners and edges of the box as it dis-colors slightly there (gets bit darker), even with fullbright set .. this is caused by the bilinear(?) filtering that Blitz does and that cannot be turned off (do not start with the "cleartexturefilters" thing, as that doesn't turn off the bilinear(?) filtering either, source: Mark).

It seems that there is no way to do this apparently, until Mark gives us a command to turn off that filtering.

(i am not sure if that filtering is bilinear, but i am guessing it is)

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