Yes, it's Blitz, with 4x antialiasing.
To get water:
1. Render the scene without water
2. Create an environment map
3. Apply the env map to the water and render the scene with the water.
Unreal 2 uses some 1024x1024 skyboxes, and they look great.
The tree is a model with a lot of pieces with an alpha-mapped texture applied to them. It is not just a flat sprite.
To get water:
1. Render the scene without water
2. Create an environment map
3. Apply the env map to the water and render the scene with the water.
Unreal 2 uses some 1024x1024 skyboxes, and they look great.
The tree is a model with a lot of pieces with an alpha-mapped texture applied to them. It is not just a flat sprite.