You don't (yet) after I finish finals tommorow I'm adding the full range of realworld physics interractions.
The article over on gamedev is pretty comprehensive.
I know it seems like I've produced a pathetic car sim, but this is simply showing the physics I'm working on is capable of much more then just cubes bouncing around.
The article over on gamedev is pretty comprehensive.
I know it seems like I've produced a pathetic car sim, but this is simply showing the physics I'm working on is capable of much more then just cubes bouncing around.