An intriguing challenge with physics

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sorry, I made it sound like there was a finished verletcamera solution.
The only one I've seen in action, is the one lurking around in some of my own half-finished games.
But it's very easy to get it up and running.
Just add the verlet code, add two verlets and put a constraint between them.
Then attach the first verlet to the object you want the camera to follow and attach the camera to the second verlet.

You know what, I think i will make an example and add it to the codearchives instead. :)