3D OpenGL Engine

BlitzPlus Forums/BlitzPlus Programming/3D OpenGL Engine

Blitz can't peek directly to memory buffers. It always checks position 8 of the memory address you give it, and then adds that to the offset to get the memory position to use. With the memory lib I posted, you can use PeekL() and PokeL() to peek and poke values directly to a memory position.