3D OpenGL Engine

BlitzPlus Forums/BlitzPlus Programming/3D OpenGL Engine

How is the blitz structure like?

I see you +4 on the base address to poke in the realaddress and +8 to poke in the size... whats poked at the base address?

Your Mesh methods sound interesting and I pretty much agree about the lighting. I'm a vertex color/lighting fan myself.

Also, I just got my C/C++ dll to do a blitz+ app in fullscreen without the need for the blitz graphics() command. Having this done in blitz code would be cool for this project. I'll be glad to take a shot at that too. Get some fullscreen/window mode switching going on and even changing resolutions.