3D OpenGL Engine

BlitzPlus Forums/BlitzPlus Programming/3D OpenGL Engine

Damn, it's like blitz is rounding the float values by itself or somewhat! My C/C++ poke/peek float functions works perfectly. I simply do an immediate test of the float value being passed to from the dll and blitz itself is f**king it up. The hell. The split thing is probably the only thing I can do for passing floats properly now. This is simply ridiculas.

I'll just start a new c/c++ project and f**k around with a float function to see if I'm going insane or not.