Test my 2D quad game

Miscellaneous Forums/Blitz Showcase/Test my 2D quad game

It's nice; I like it. Ran fine here (p4 1.4, GeForce2) but - I checked your media, and the amount of vidmem you're wasting is criminal. You could probably get all those graphics onto 2 256x256 tiles. What you do is, you use uv coordinate manipulation to grab whatever part of the tile you need for your sprite... this is what I used to cram in all my sprites, all of them different dimensions, into vidmem with minimum wasted space.