Panno what gfx card you using how much vram etc.
ebusiness, the nature of the system means that there will be some wasted resources, becuase all textures used must be square and of a certain size (32,64,128,256,512,1024... etc) the biggest drain are the two 1024x1024 images used, which i'll eventualy tile which will shave about 3MB of the Vram usage, also the game will run in 16bit so if you run it on a 32bit desktop the vram usage will double. if you run the current demo on a 16bit desktop it only uses 7.7MB, take the 3MB off when the background images are tiled and your left with around 5MB VRam.
ebusiness, the nature of the system means that there will be some wasted resources, becuase all textures used must be square and of a certain size (32,64,128,256,512,1024... etc) the biggest drain are the two 1024x1024 images used, which i'll eventualy tile which will shave about 3MB of the Vram usage, also the game will run in 16bit so if you run it on a 32bit desktop the vram usage will double. if you run the current demo on a 16bit desktop it only uses 7.7MB, take the 3MB off when the background images are tiled and your left with around 5MB VRam.