@eBusiness The problem I find with this is that it stalls your program whenever you load a mesh.
It's only very slight but it is noticeable and can get rather annoying if your meshes are quite small.
Games like Dungeon Siege seem to do this without stalling, Im assuming maybe their loading is done in a separate thread so as not to stall.
The city in my game is about 5km squared and there is virtually no loading time at the start of each level.
It is divided into 50*50 meshes, each one is therefore 100m square.
Im wondering if I use molebox maybe the very small load time will be reduced to something unnoticable since it's already in the .exe? =)
It's only very slight but it is noticeable and can get rather annoying if your meshes are quite small.
Games like Dungeon Siege seem to do this without stalling, Im assuming maybe their loading is done in a separate thread so as not to stall.
The city in my game is about 5km squared and there is virtually no loading time at the start of each level.
It is divided into 50*50 meshes, each one is therefore 100m square.
Im wondering if I use molebox maybe the very small load time will be reduced to something unnoticable since it's already in the .exe? =)