3D OpenGL Engine

BlitzPlus Forums/BlitzPlus Programming/3D OpenGL Engine

As for the use of libs...

I am inclined to write the whole thing, or as much as possible, in Blitz code. Libs are much harder to test or alter. I usually end up moving my lib code back to Blitz, even with simple commands like RGB(), because I want to test or change something. I think there would be more creative freedom if everything were written in plain old Blitz code, with a few rules to the code. If we're going to write ANY of it in Blitz, we might as well write it all in Blitz, because we won't be able to use the engine with another programming language anyways.