Graphics/Mesh

Blitz3D Forums/Blitz3D Beginners Area/Graphics/Mesh

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Hey, for texture sizes you are best kepping them to a power of 2 size (32x32,64x64,128x128,256x256,512x512,etc) and keep them square. If they aren't square and to the power of 2, blitz will resize them for you, but it doesn't make a good job of it, so keep em square :) This applies to everything you'll use a texture on in blitz :)

So 256x256 will be clearer than 350x250.

The higher scale won't affect speed at all. You'll just have to scale everything else accordingly.