Hey, for texture sizes you are best kepping them to a power of 2 size (32x32,64x64,128x128,256x256,512x512,etc) and keep them square. If they aren't square and to the power of 2, blitz will resize them for you, but it doesn't make a good job of it, so keep em square :) This applies to everything you'll use a texture on in blitz :)
So 256x256 will be clearer than 350x250.
The higher scale won't affect speed at all. You'll just have to scale everything else accordingly.
So 256x256 will be clearer than 350x250.
The higher scale won't affect speed at all. You'll just have to scale everything else accordingly.