Excluding mesh(s) from lightsource

Blitz3D Forums/Blitz3D Programming/Excluding mesh(s) from lightsource

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hey guys, I have 2 light sources in my project which light the scene perfectly except the main character is too bright. I wondered if there is a way to exclude the main character from one of the lightsources the way you can in 3ds max?
I don't really want to use a light-mapper as the lighting is perfect on the scene anyway, and you have to pay for gile.

Thanks.