An intriguing challenge with physics

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Graphics3D 640,480,16,1


MoveMouse 320,240

b1=CreateCube()
b2=CreateCube()

camera=CreateCamera()
MoveEntity camera,0,0,-20


Repeat

x#=(MouseX()-320)*.065
y#=(-MouseY()+240)*.065


PositionEntity b1,x,y,0

d#=EntityDistance(b1,b2)-5
PointEntity b2,b1

; this bit makes it rotate rather than move backwards
If d<0 Then MoveEntity b2,-.1,0,0:d#=EntityDistance(b1,b2)-5

MoveEntity b2,0,0,d


UpdateWorld
RenderWorld

Flip

Until KeyHit(1)