SetBuffer BackBuffer() mx# = MouseX() my# = MouseY() px# = mx + 100 py# = my l# = 40.0 Angle# = 180 Repeat Cls mx# = MouseX() my# = MouseY() d# = Sqr((mx-px)^2 + (my-py)^2) dx# = ((mx-px)/d)*l+Sin(Angle)*3 dy# = ((my-py)/d)*l+Cos(Angle)*3 px# = mx - dx py# = my - dy Line mx,my,px,py Flip Until KeyHit(1)
hm? :\