Lets see if this is solvable! :)
Given two points in 2D (or 3D) space, we want to keep point two the same distance from point one, similar to simple string physics.
However as point one (p1) moves towards point two (p2), p2 will prefer to rotate around to mantain the distance rather than merely be pushed away. At no point will p1 be affected by p2 in the simulation.
Finally, p2 will be dragged into line and follow p1 if p1 moves away.
Can you envision the sort of simple physics problem I'm trying to explain? It shouldn't take much to affect only p2 (p1 is under manual control at all times) but it has me completely stumped!
Given two points in 2D (or 3D) space, we want to keep point two the same distance from point one, similar to simple string physics.
However as point one (p1) moves towards point two (p2), p2 will prefer to rotate around to mantain the distance rather than merely be pushed away. At no point will p1 be affected by p2 in the simulation.
Finally, p2 will be dragged into line and follow p1 if p1 moves away.
Can you envision the sort of simple physics problem I'm trying to explain? It shouldn't take much to affect only p2 (p1 is under manual control at all times) but it has me completely stumped!