Hi,
You should use the gile[s] forum for all your questions :)
But here is the answer:
gile[s] does not support Blitz sprites, but if you make the leaves/foliage as flat polygon meshes (or any other kind of mesh) there is no problem with getting them to cast shadows!
The reason I don't support sprites, is that there is no standard way of loading them into Blitz, and (depending on your spriteviewmode settings) they don't have a fixed orientation which will make shadows look weird :)
There is a screenshot of some trees made by wmaass in the screenshots board on the gile[s] forum.
You should use the gile[s] forum for all your questions :)
But here is the answer:
gile[s] does not support Blitz sprites, but if you make the leaves/foliage as flat polygon meshes (or any other kind of mesh) there is no problem with getting them to cast shadows!
The reason I don't support sprites, is that there is no standard way of loading them into Blitz, and (depending on your spriteviewmode settings) they don't have a fixed orientation which will make shadows look weird :)
There is a screenshot of some trees made by wmaass in the screenshots board on the gile[s] forum.