How big is too big?

Blitz3D Forums/Blitz3D Programming/How big is too big?

there's a max of 65000 vertices per mesh in directx - some meshes use unshared vertices, thats tris*3. anyhow, there must be a lot of garbage in that x-file to sum up to 8.5 megs! I wouldnt even think a minute about using such a huge file...