huh? well I am trying to work out how you would do a binding screen using the functions and I wanted really to find out how it is actually done and also how you actually do the formula's seeing as I am not really a programmer as such , it's bloody difficult for me , still as I said mangaged to work it out a little I just eed to know how to stop the controls either continously straffing or rotating
Strange really because the JoyU works on the more primitive game examples qiute well , problaly if I upgrade that problem might be solved
Strange really because the JoyU works on the more primitive game examples qiute well , problaly if I upgrade that problem might be solved